Multicore Games
  • 🎯Aim Lock-On Component
  • Overview
    • ✨Features
  • Setup and Implementation
    • 🛠️Getting set up
      • ⚙️General Setup
      • 👀Player Setup
      • 🔷Target Setup
      • 💥Customization
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  1. Setup and Implementation
  2. Getting set up

Customization

Detection Parameters

To change the detection parameters, go to: BP_FirstPersonCharacter / BP_ThirdPersonCharacter -> EventGraph

The Aim Lock-On Component has 10 parameters:

  1. Use control rotation? | Default Value: TRUE

    • Controls the rotation method by using control rotation or world rotation

  2. Origin Component | Default Value: Scene Component

    • Sets the Component that is used for detection and movement

  3. Detection Delay | Default Value: 0.1

    • Controls the delay between detection cycles

  4. Detection Radius | Default Value: 50

    • Controls the radius at which to detect target actors

  5. Detection Angle | Default Value: 0.985

    • Controls how close your aim has to be to the target to lock-on (0 to 1 clamp)

  6. Detection Range | Default Value: 3000

    • Controls the max detection distance

  7. Use Priority | Default Value: TRUE

    • Enables/Disables the priority targeting system

  8. Target Timeout | Default Value: 4

    • Controls the number of seconds to pass before leaving a target if is not detected anymore

  9. Interp Speed | Default Value: 6

    • Controls how fast the Component will turn to the target (0=instant)

  10. Widget Class | Default Value: Widget_Target

    • Controls what widget to display when the target is acquired

PreviousTarget Setup

Last updated 9 months ago

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