Bullet and Material Data
Last updated
Last updated
Bullet data folder location: Content -> RPS-Volumetric_Bullets -> Data -> Data_Bullets
The Bullet Data has 12 parameters:
Row Name | Default Value: -
Sets the bullet name
Caliber (mm) | Default Value: 7,62
Sets the bullet diameter in milimeters
Speed (m/s) | Default Value: 860
Sets the muzzle velocity/speed of the bullet in meters per second
Mass (g) | Default Value: 1
Sets the mass of the bullet in grams
Base Damage | Default Value: 100
Sets the base damage, before applying falloff
Drag Coefficient | Default Value: G1
Sets the drag coefficient at different velocities as a float curve
G1 / Ingalls (flat base bullets with 2 caliber nose ogive):
G7 (long 7.5 degree boat-tails, with 10 caliber tangent ogive):
Can Penetrate? | Default Value: TRUE
Enables/Disables the penetration computations
Can Ricochet? | Default Value: TRUE
Enables/Disables the ricochet computations
Can Get Stuck? | Default Value: TRUE
Enables/Disables the getting stuck computations
Cartridge Mesh | Default Value: -
It is a map composed of a Static Mesh and Transform
Sets the Cartridge static mesh, with Transform adjustments
Head Mesh | Default Value: -
It is a map composed of a Static Mesh and Transform
Sets the Bullet Head static mesh, with Transform adjustments
Impact Meshes | Default Value: -
It is an array of Static Meshes
Sets the meshes of the 5 impact levels
Bullet data folder location: Content -> RPS-Volumetric_Bullets -> Data -> Data_Materials
The Material Data has 6 parameters:
Row Name | Default Value: -
Sets the Material name (!! Set the same name as the Physical Material Ex. PM_Steel)
Can Penetrate? | Default Value: TRUE
Enables/Disables the penetration computations
Can Ricochet? | Default Value: TRUE
Enables/Disables the ricochet computations
Can Get Stuck? | Default Value: TRUE
Enables/Disables the getting stuck computations
Material Density (g/cm³) | Default Value: 3
Sets the material density in grams per centimeter cubed
Effects | Default Value: -
Sets the Sound, Particles and Decals of the 4 bullet states (Penetration, Ricochet, Stuck or Hit), each with controls: