Multicore Games
  • 🎯RPS - Volumetric Bullets
  • Overview
    • ✨Features
  • Setup and Implementation
    • 🛠️Getting set up
      • ⚙️General Setup
      • 👀Player Setup
      • 💻Bullet and Material Data
      • Adding New Bullets
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  1. Setup and Implementation
  2. Getting set up

Adding New Bullets

PreviousBullet and Material Data

Last updated 8 months ago

Step 1: Add the bullet data

Bullet data folder location: Content -> RPS-Volumetric_Bullets -> Data -> Data_Bullets

Add new data for your bullet by adding a new row: (3D models are optional)

Bullet and Material Data

Step 2: Add the bullet name make it selectable

Enum_Bullet_Caliber folder location: Content -> RPS-Volumetric_Bullets -> Data -> Enum_Bullet_Caliber

Add new enumerator with the SAME name as in the bullet data.

Step 3: Make it selectable for shooting

Go to: Content -> RPS-Volumetric_Bullets -> Blueprints -> BP_ProjectileSpawner -> Event Graph

Add the new bullet to the switch as shown in image (To make it cycle between bullets, connect with the last bullet Ex. If you want to connect from 12 Gauge to the new bullet, connect: 12 gauge -> new bullet)

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