# Post-Processing

<details>

<summary><span data-gb-custom-inline data-tag="emoji" data-code="1f453">👓</span> Radial Blur</summary>

The Source Materials and Instanced Materials are located at:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> M\_PostProcess\_RadialBlur / MI\_PostProcess\_RadialBlur</mark>

![](/files/fur2ndUaNDOX2QTF5VyI)

The Radial Blur Post-Process Material has 3 adjustable parameters:

1. Intensity | <mark style="color:yellow;">Default Value: 0,4</mark>
   * Controls the intensity of the Blur
2. Falloff | <mark style="color:yellow;">Default Value: 1,0</mark>
   * Controls the Radial Falloff, creating a smooth transition between the blurred area and the non-blurred area
3. Radius | <mark style="color:yellow;">Default Value: 0,5</mark>
   * Controls the radius of the non-blurred circular area

To change these parameters from material, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> MI\_PostProcess\_RadialBlur -> Details -> Parameter Groups -> Global Scalar Parameter Values</mark>

![](/files/S43HZ54Gs2a7x0uLaWQp)

To change the DEFAULT parameters for the blueprint, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Data -> S\_PP\_Mat\_Parameters -> Default Values -> Radial Blur</mark>

![](/files/1EB0PL1cMws3L6S1K0NW)

</details>

<details>

<summary><span data-gb-custom-inline data-tag="emoji" data-code="1f4f9">📹</span> Pixelation</summary>

The Source Materials and Instanced Materials are located at:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> M\_PostProcessPixel / MI\_PostProcessPixel</mark>

![](/files/eQNHpHB0CYK2C7ayUJ5i)

The Pixelation Post-Process Material has 2 adjustable parameters:

1. X Resolution | <mark style="color:yellow;">Default Value: 1280,0</mark>
   * Controls the number of simulated pixels on the X axis (Horizontal)
2. Y Resolution | <mark style="color:yellow;">Default Value: 720,0</mark>
   * Controls the number of simulated pixels on the Y axis (Vertical)

To change these parameters from material, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> MI\_PostProcessPixel -> Details -> Parameter Groups -> Global Scalar Parameter Values</mark>

![](/files/gwYtFzl7u3iC1hntrpyO)

To change the DEFAULT parameters for the blueprint, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Data -> S\_PP\_Mat\_Parameters -> Default Values -> Pixelation</mark>

![](/files/nnoRZcMSDyvDVyxjIuA6)

</details>

<details>

<summary><span data-gb-custom-inline data-tag="emoji" data-code="1f52d">🔭</span> Lens Distortion</summary>

The Source Materials and Instanced Materials are located at:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> M\_PostProcess\_Distortion / MI\_PostProcess\_Distortion</mark>

![](/files/RDIUpagAvWPcSyJsuNw2)

The Distortion Post-Process Material has 1 adjustable parameter:

1. Distortion | <mark style="color:yellow;">Default Value: 0,5</mark>

   * Controls the Distortion Intensity based on the camera FOV
   * Takes values from 0.05 to 0.99 (<mark style="color:red;">Clamped</mark>)

   <mark style="color:red;">WARNING: Values higher than 0.99 or lower than 0.05 may break the effect!</mark>

To change these parameters from material, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> MI\_PostProcess\_Distortion -> Details -> Parameter Groups -> Global Scalar Parameter Values</mark>

![](/files/CXONsSerxe8CjYiR4tZg)

To change the DEFAULT parameters for the blueprint, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Data -> S\_PP\_Mat\_Parameters -> Default Values -> Distortion</mark>

![](/files/7vQloRQrBDxskw0q787G)

</details>

<details>

<summary><span data-gb-custom-inline data-tag="emoji" data-code="1f389">🎉</span> Color Depth</summary>

The Source Materials and Instanced Materials are located at:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> M\_PostProcess\_ColorDepth / MI\_PostProcess\_ColorDepth</mark>

![](/files/Gp8LtJ8B6EgHctEnxvYy)

The Color Depth Post-Process Material has 2 adjustable parameters:

1. Color Depth | <mark style="color:yellow;">Default Value: 64,0</mark>
   * Controls the Color Depth (0-256)
2. Saturation | <mark style="color:yellow;">Default Value: 1,0</mark>
   * Controls the image Saturation (0-1)

To change these parameters from material, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> MI\_PostProcess\_ColorDepth -> Details -> Parameter Groups -> Global Scalar Parameter Values</mark>

![](/files/GqKIkCdUuqgpSLsK43P1)

To change the DEFAULT parameters for the blueprint, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Data -> S\_PP\_Mat\_Parameters -> Default Values -> Distortion</mark>

![](/files/HPPzlwWCEUbm5hKrTBBp)

</details>

<details>

<summary><span data-gb-custom-inline data-tag="emoji" data-code="1f517">🔗</span> Dithering</summary>

The Source Materials and Instanced Materials are located at:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> M\_PostProcess\_Dither / MI\_PostProcess\_Dither</mark>

![](/files/gcutkLrZqGJKPmZUye2v)

The Dithering Post-Process Material has 3 adjustable parameters:

1. Intensity | <mark style="color:yellow;">Default Value: 0,5</mark>
   * Controls the Dithering Intensity (0 - 1,5)
2. Density | <mark style="color:yellow;">Default Value: 512,0</mark>
   * Controls the Dithering Density by scaling the samples (0 - 1024)
3. Brightness | <mark style="color:yellow;">Default Value: 0,2</mark>
   * Adds artificial Brightness to the image to compensate for the darkness caused by dithering (0 - 1)
4. Offset | <mark style="color:yellow;">Default Value: 0,8</mark>
   * Offsets the Dithering mask Range (0 - 1,5)

To change these parameters from material, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials -> MI\_PostProcess\_Dither -> Details -> Parameter Groups -> Global Scalar Parameter Values</mark>

![](/files/Ie0G2cUu02zuydWVNMyf)

To change the DEFAULT parameters for the blueprint, go to:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Data -> S\_PP\_Mat\_Parameters -> Default Values -> Distortion</mark>

![](/files/ALbxbMFuO0QKY2Yss7cc)

</details>

<details>

<summary><span data-gb-custom-inline data-tag="emoji" data-code="2699">⚙️</span> <mark style="color:red;">OPTIONAL:</mark> Setting up the materials in Post-Processing Volume</summary>

All the Source Materials and Instanced Materials are located at:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials</mark>

![](/files/lyQfy7pRQG7IAOonCQmN)

Select or place a new "PostProcessVolume" in the world.

To add the Materials to your Post Process Volume, go to:\ <mark style="color:green;">Details -> Rendering Features -> Post Process Materials -> Array -> Add Element</mark>

![](/files/vXRsO0lLYp3WbGV9xA1E)

After you add the element select <mark style="color:green;">Asset Reference:</mark>

![](/files/hW1BhOVk3LFE6Fgq9Dtq)

Drag and drop the desired material from:\ <mark style="color:green;">Content -> RetroHorror\_Camera -> Materials</mark>

![](/files/UVSmdcfOftOf9odtwlds)

Or manually search for the desired material:

![](/files/9lecx1BRTPnYDzurzaes)

</details>


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