💡Post-Processing
Last updated
Last updated
The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcess_RadialBlur / MI_PostProcess_RadialBlur
The Radial Blur Post-Process Material has 3 adjustable parameters:
Intensity | Default Value: 0,4
Controls the intensity of the Blur
Falloff | Default Value: 1,0
Controls the Radial Falloff, creating a smooth transition between the blurred area and the non-blurred area
Radius | Default Value: 0,5
Controls the radius of the non-blurred circular area
To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcess_RadialBlur -> Details -> Parameter Groups -> Global Scalar Parameter Values
To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Radial Blur
The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcessPixel / MI_PostProcessPixel
The Pixelation Post-Process Material has 2 adjustable parameters:
X Resolution | Default Value: 1280,0
Controls the number of simulated pixels on the X axis (Horizontal)
Y Resolution | Default Value: 720,0
Controls the number of simulated pixels on the Y axis (Vertical)
To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcessPixel -> Details -> Parameter Groups -> Global Scalar Parameter Values
To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Pixelation
The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcess_Distortion / MI_PostProcess_Distortion
The Distortion Post-Process Material has 1 adjustable parameter:
Distortion | Default Value: 0,5
Controls the Distortion Intensity based on the camera FOV
Takes values from 0.05 to 0.99 (Clamped)
WARNING: Values higher than 0.99 or lower than 0.05 may break the effect!
To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcess_Distortion -> Details -> Parameter Groups -> Global Scalar Parameter Values
To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Distortion
The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcess_ColorDepth / MI_PostProcess_ColorDepth
The Color Depth Post-Process Material has 2 adjustable parameters:
Color Depth | Default Value: 64,0
Controls the Color Depth (0-256)
Saturation | Default Value: 1,0
Controls the image Saturation (0-1)
To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcess_ColorDepth -> Details -> Parameter Groups -> Global Scalar Parameter Values
To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Distortion
The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcess_Dither / MI_PostProcess_Dither
The Dithering Post-Process Material has 3 adjustable parameters:
Intensity | Default Value: 0,5
Controls the Dithering Intensity (0 - 1,5)
Density | Default Value: 512,0
Controls the Dithering Density by scaling the samples (0 - 1024)
Brightness | Default Value: 0,2
Adds artificial Brightness to the image to compensate for the darkness caused by dithering (0 - 1)
Offset | Default Value: 0,8
Offsets the Dithering mask Range (0 - 1,5)
To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcess_Dither -> Details -> Parameter Groups -> Global Scalar Parameter Values
To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Distortion
All the Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials
Select or place a new "PostProcessVolume" in the world.
To add the Materials to your Post Process Volume, go to: Details -> Rendering Features -> Post Process Materials -> Array -> Add Element
After you add the element select Asset Reference:
Drag and drop the desired material from: Content -> RetroHorror_Camera -> Materials
Or manually search for the desired material: