Multicore Games
  • 🎥Retro Horror Camera Component
  • Overview
    • ✨Features
  • Setup and Implementation
    • 🛠️Getting set up
      • ⚙️General Setup
      • 👀Player Setup
      • 💡Post-Processing
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  1. Setup and Implementation
  2. Getting set up

Post-Processing

PreviousPlayer Setup

Last updated 1 year ago

Radial Blur

The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcess_RadialBlur / MI_PostProcess_RadialBlur

The Radial Blur Post-Process Material has 3 adjustable parameters:

  1. Intensity | Default Value: 0,4

    • Controls the intensity of the Blur

  2. Falloff | Default Value: 1,0

    • Controls the Radial Falloff, creating a smooth transition between the blurred area and the non-blurred area

  3. Radius | Default Value: 0,5

    • Controls the radius of the non-blurred circular area

To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcess_RadialBlur -> Details -> Parameter Groups -> Global Scalar Parameter Values

To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Radial Blur

Pixelation

The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcessPixel / MI_PostProcessPixel

The Pixelation Post-Process Material has 2 adjustable parameters:

  1. X Resolution | Default Value: 1280,0

    • Controls the number of simulated pixels on the X axis (Horizontal)

  2. Y Resolution | Default Value: 720,0

    • Controls the number of simulated pixels on the Y axis (Vertical)

To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcessPixel -> Details -> Parameter Groups -> Global Scalar Parameter Values

To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Pixelation

Lens Distortion

The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcess_Distortion / MI_PostProcess_Distortion

The Distortion Post-Process Material has 1 adjustable parameter:

  1. Distortion | Default Value: 0,5

    • Controls the Distortion Intensity based on the camera FOV

    • Takes values from 0.05 to 0.99 (Clamped)

    WARNING: Values higher than 0.99 or lower than 0.05 may break the effect!

To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcess_Distortion -> Details -> Parameter Groups -> Global Scalar Parameter Values

To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Distortion

Color Depth

The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcess_ColorDepth / MI_PostProcess_ColorDepth

The Color Depth Post-Process Material has 2 adjustable parameters:

  1. Color Depth | Default Value: 64,0

    • Controls the Color Depth (0-256)

  2. Saturation | Default Value: 1,0

    • Controls the image Saturation (0-1)

To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcess_ColorDepth -> Details -> Parameter Groups -> Global Scalar Parameter Values

To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Distortion

Dithering

The Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials -> M_PostProcess_Dither / MI_PostProcess_Dither

The Dithering Post-Process Material has 3 adjustable parameters:

  1. Intensity | Default Value: 0,5

    • Controls the Dithering Intensity (0 - 1,5)

  2. Density | Default Value: 512,0

    • Controls the Dithering Density by scaling the samples (0 - 1024)

  3. Brightness | Default Value: 0,2

    • Adds artificial Brightness to the image to compensate for the darkness caused by dithering (0 - 1)

  4. Offset | Default Value: 0,8

    • Offsets the Dithering mask Range (0 - 1,5)

To change these parameters from material, go to: Content -> RetroHorror_Camera -> Materials -> MI_PostProcess_Dither -> Details -> Parameter Groups -> Global Scalar Parameter Values

To change the DEFAULT parameters for the blueprint, go to: Content -> RetroHorror_Camera -> Data -> S_PP_Mat_Parameters -> Default Values -> Distortion

OPTIONAL: Setting up the materials in Post-Processing Volume

All the Source Materials and Instanced Materials are located at: Content -> RetroHorror_Camera -> Materials

Select or place a new "PostProcessVolume" in the world.

To add the Materials to your Post Process Volume, go to: Details -> Rendering Features -> Post Process Materials -> Array -> Add Element

After you add the element select Asset Reference:

Drag and drop the desired material from: Content -> RetroHorror_Camera -> Materials

Or manually search for the desired material:

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