Multicore Games
  • 🎥Retro Horror Camera Component
  • Overview
    • ✨Features
  • Setup and Implementation
    • 🛠️Getting set up
      • ⚙️General Setup
      • 👀Player Setup
      • 💡Post-Processing
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  1. Setup and Implementation
  2. Getting set up

General Setup

PreviousGetting set upNextPlayer Setup

Last updated 1 year ago

Step 1: Buy the Retro Horror Camera Component Asset Pack

Buy Retro Horror Camera Component from the Unreal Engine Marketplace

Step 2: Add to Project

If you have an already existing project, then click "Add To Project".

Otherwise, create a new project on any supported UE5 versions, , then click "Add To Project".

Step 3: Setting up the Player

New Player setup:

For a detailed new Player setup, visit the page below:

Player Setup

Demo Player setup:

The pack provides a playable third-person character that you can use at:

Content -> RetroHorror_Camera -> Demo Content -> Blueprints -> BP_ThirdPersonCharacter

To spawn it by default, go to:

World Settings -> GameMode Override

Choose the Game Mode from:

Content -> RetroHorror_Camera -> Demo Content -> Blueprints -> BP_ThirdPersonGameMode

Opening the Demo level

The demo level includes examples of all features of the Retro Horror Camera Component, each with interactive examples and use cases.

Open the demo level at:

Content -> RetroHorror_Camera -> Demo Content -> Maps -> Demo_LVL

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