Multicore Games
  • 💡Realistic Lasers
  • Overview
    • ✨Features
  • Setup and Implementation
    • 🛠️Getting set up
      • ⚙️General Setup
      • 🪩Reflection Setup
      • 🔅Refraction Setup
      • 👀Detection Setup
      • 💥Customization
Powered by GitBook
On this page
  1. Setup and Implementation
  2. Getting set up

Customization

To change the detection parameters, go to: BP_FirstPersonCharacter / BP_ThirdPersonCharacter -> EventGraph

The Aim Lock-On Component has 10 parameters:

  1. Laser Range | Default Value: 5000

    • Sets the maximum laser range

  2. Update time | Default Value: 0,01

    • Because it runs on event tick, it has a custom delay for optimization

  3. Color | Type: Linear Color

    • Sets the laser color

  4. Width | Default Value: 1

    • Sets the laser width

  5. Can Reflect? | Default Value: True

    • Enables/Disables the Reflection feature

  6. Can Refract? | Default Value: True

    • Enables/Disables the Refraction feature

  7. Refraction Index | Default Value: 1.2

    • Sets the simulated refraction index of the material

  8. Use Material Refraction? | Default Value: True

    • Enables/Disables the Material Refraction feature

  9. Mat Refraction Index Name | Type: String

    • Sets the name of the Refraction Index parameter in the refracted material (The Mat Refraction Index Name need to be the same as the Parameter name in the material - case sensitive)

PreviousDetection Setup

Last updated 5 months ago

🛠️
💥