> For the complete documentation index, see [llms.txt](https://multicore-games.gitbook.io/laser-rangefinder-or-ue5-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://multicore-games.gitbook.io/laser-rangefinder-or-ue5-documentation/laser-rangefinder.md).

# Laser Rangefinder

## Overview

> ## **DESCRIPTION**

The **Laser Rangefinder - Component** is a modular, high-tech device blueprint ideal for sci-fi and tactical game environments. It features precise laser-based distance and angle measurements, multiple visual modes, and a fully integrated zoom and battery system, providing advanced targeting and situational awareness capabilities.

> ## **KEY FEATURES**

**1. Laser Measurement System:**

* **LOS** (Line of Sight distance)
* **HCD** (Horizontal Component Distance)
* **DMC** (Digital Magnetic Compass – directional bearing)
* Real-time angle calculation for accurate elevation targeting

**2. Vision Modes:**

* **NR** – Normal
* **IR** – Infrared
* **NV** – Night Vision

**4. Dynamic Zoom System:**

* Smooth zoom transitions with FOV-based interpolation
* Supports adjustable zoom levels for tactical flexibility

**5. Battery System:**

* Functional power system with battery depletion and recharge logic
* Configurable consumption per usage type (e.g., scan, zoom, vision mode)

**6. Custom UI:**

* Includes an intuitive and responsive UI for displaying **Range, Angle,** and **Compass data**
* Dynamic indicators for **Measurement, Battery, Zoom,** and **Vision / Measurement Modes**
* Custom font: [**DS-Digital**](https://www.dafont.com/ds-digital.font) (Designer: [**Dusit Supasawat**](https://www.dafont.com/dusit-supasawat.d411))

**7. Custom Post-Process Material:**

* Realistic **Lens simulation (Vignette, Distortion, Radial Blur)**
* Fully **Customizable** material with parameters

> ## [**DEMO LEVEL INCLUDED**](https://multicore-games.itch.io/retro-horror-camera-component)

The demo level includes examples of all features of the **Laser Rangefinder**, each with interactive examples and use cases!

**Disclaimer:** This product uses Lumen Global Illumination and Reflections ([**Documentation**](https://docs.unrealengine.com/5.3/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/))

<details>

<summary><strong>Supported Unreal Engine Versions:</strong></summary>

• UE 5.0

• UE 5.1

• UE 5.2

• UE 5.3

• UE 5.4

• UE 5.5

</details>

{% content-ref url="/pages/HqV5aJe629vNZJR7rIFN" %}
[Features](/laser-rangefinder-or-ue5-documentation/overview/features.md)
{% endcontent-ref %}

***

## Setup and Implementation

{% content-ref url="/pages/FUPFv1DDxyFRN3qDIlQ9" %}
[Getting set up](/laser-rangefinder-or-ue5-documentation/setup-and-implementation/getting-set-up.md)
{% endcontent-ref %}
