# RGB Light Projector FX

## Overview

> ## **Description**

The **RGB Light Projector FX** is a flexible lighting and projection system that allows you to project static images, video textures, or custom media directly onto surfaces with realistic falloff, edge feathering, and color control.

This system goes beyond simple projection by offering **filter controls** (brightness, contrast, pixel offset), **dynamic effects** (image flickering, RGB channel split, glow), and **automatic aspect ratio handling** for both images and videos.

> ## **Features:**

1. **Media Support:** Use static images or full video textures (Media Player ready).
2. **RGB Channel Split:** Independent Red, Green, Blue projection for stylized color effects.
3. **Filter Controls:** Brightness, contrast, pixel offset sliders for fine-tuning.
4. **Edge Feathering:** Adjustable edge softness for natural blending.
5. **Projection Shape & Radius:** Set radius, cone angles, attenuation, and falloff.
6. **Flicker System:** Random flickering with speed, intensity, and brightness ranges.
7. **Aspect Ratio Handling:** Automatic detection and correction for both screen and image ratio.
8. **Shadows & Lighting:** Supports standard and ray-traced shadows.

> ## **Demo level included**

The demo level includes examples of all features of the **Advanced Shield System**, each with interactive examples and use cases!

<details>

<summary><strong>Supported Unreal Engine Versions:</strong></summary>

• UE 5.0

• UE 5.1

• UE 5.2

• UE 5.3

• UE 5.4

• UE 5.5

• UE 5.6

</details>

{% content-ref url="overview/features" %}
[features](https://multicore-games.gitbook.io/rgb-light-projector-fx-or-ue5-documentation/overview/features)
{% endcontent-ref %}

***

## Setup and Implementation

{% content-ref url="setup-and-implementation/getting-set-up" %}
[getting-set-up](https://multicore-games.gitbook.io/rgb-light-projector-fx-or-ue5-documentation/setup-and-implementation/getting-set-up)
{% endcontent-ref %}
