# Dynamic Compass

## Overview

> ## **Description**

The **Dynamic Compass System** is a lightweight and highly customizable solution for Unreal Engine projects that need an intuitive navigation system. Designed as a blueprint component, it automatically tracks objectives and displays markers on a sleek compass bar at the top of the screen.

Markers can be dynamically added to any actor in your level with just one component, and all visual elements can be customized to fit the style of your project. The system also supports scaling, color coding, and animation for key objectives, making it versatile and user-friendly for both developers and players.<br>

> ## **Key Features**

1. **Compass Bar**: Smooth, dynamic bar that follows player orientation.
2. **Custom Markers**: Attach the component to any actor to create an automatic compass marker.
3. **Icon Library**: Includes a default set of icons (Home, Key, Quest, Reward, Person, Location).
4. **Auto-Hide**: Markers disappear when behind the player or beyond a set distance.
5. **Customization**: Easily replace icons, adjust sizes, colors, and scaling behaviors.
6. **Plug & Play**: Drop the component in your project and start using it instantly.

> ## [**Demo level included**](https://multicore-games.itch.io/dynamic-compass)

The demo level includes examples of all features of the **Dynamic Compass System**, each with interactive examples and use cases!

<details>

<summary><strong>Supported Unreal Engine Versions:</strong></summary>

• UE 5.0

• UE 5.1

• UE 5.2

• UE 5.3

• UE 5.4

• UE 5.5

• UE 5.6

</details>

{% content-ref url="overview/features" %}
[features](https://multicore-games.gitbook.io/dynamic-compass-or-ue5-documentation/overview/features)
{% endcontent-ref %}

***

## Setup and Implementation

{% content-ref url="setup-and-implementation/getting-set-up" %}
[getting-set-up](https://multicore-games.gitbook.io/dynamic-compass-or-ue5-documentation/setup-and-implementation/getting-set-up)
{% endcontent-ref %}


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